Reader John Frost at the Disney Blog has suggested that some progressive group should write a game that simulates a ‘full cost’ economy — one where the full cost of what each producer and consumer does, including ‘externalities’ (remediating damaged and abandoned land, cleaning up pollution, replacing the capacity of non-renewable resources, eliminating waste etc.) must be paid for. In such a world, the costs of ‘dirty’ and high-consumption businesses and the prices of their products would be much higher, so presumably there would quickly be many fewer cars, much smaller and lighter products, and a great deal more conservation. What would the impact of this be on our per-capita footprint and global warming? On family size and population? On the distribution of wealth? On levels of poverty, population density, violence and disease in our society? My immediate sense is that the world would look a lot more like Scandinavia, where policies, education and social consciousness are closest to such a ‘full cost’ model.
All of this assumes, of course, that a ‘full cost’ world would be enforceable and enforced, that the polluters and wasters and despoilers of this world would actually pay these costs, and pass them along to consumers knowing that it would drastically reduce demand for their products. The alternative is that, as is the case in the US and some other countries, the government would (either because of bribery and corruption or out of ideology) exempt, subsidize or turn a blind eye to enforcement, and that, as in the case of much of the third world, there would simply not be the infrastructure in place to enforce ‘full cost’ regulations, so the status quo would remain or even worsen. My guess is that, if degree of enforcement were one of the controllable elements of the simulation program, we would quickly find the simulated world in a ‘race to the bottom’, as those who complied with the regulations found themselves at a competitive disadvantage relative to the cheats, crooks and evaders. The ‘full cost’ economy is a mixed one, one where government regulation and government management of some sectors of the economy (generally those which offer the private sector an unsatisfactory ROI) blends with free enterprise in those sectors of the economy which do offer a satisfactory ROI. The problem with this is that what we have today is nothing vaguely like a true Market Economy, even in those sectors where corporations would have you believe market forces hold sway. Oligopoly, massive government subsidies to large corporations, indemnifying corporations from litigation by wronged citizens, ‘free’ trade agreements that prohibit sovereign governments from passing laws to protect the welfare of their people and the environment from corporatist abuses, and other huge distortions have produced what might better be described as a Corporate Welfare Economy. Suppose instead we ran the simulation on the basis that the organizing and communication power of the Internet and the increasing democratization of knowledge it has brought about could allow us to shrug off this flawed and failed mixed-to-Corporate Welfare Economy entirely, and replace it with the Gift Economy? It might start with the existing elements of the Gift Economy — open source, free libraries of information and entertainment, scientific and social exchanges, Creative Commons, philanthropy and file sharing — and allow the players to represent either the pro- or anti-Gift Economy sources, to see what the end-state might be: A true Gift Economy that completely replaces the existing one, an even more entrenched Corporate Welfare Economy where everything is privately owned and nothing is free, or some kind of uneasy middle ground. Such a simulation would provide:
Here’s my speculation on what such a simulation would show:
I know this is a tall order for a software simulation. But maybe it could do more than just show us how (and if) the Gift Economy could work. Maybe it could also show us how to build model Intentional Communities for this next economy. Oh, and, of course, the software would have to be Open Source! |
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I like the idea to make this videogame to teach/inform about our real World! Even the US Army has their own violent videogame to get kids into the military! :( Army sucks!
I started an alt.economics simulation project (Optimaes) a couple of years ago. There’s a wiki (although it’s currently locked due to spam) :http://www.nooranch.com/synaesmedia/optimaes/optimaes.cgiand you can download a basic simulation. The project is a bit on hold at the moment, but I hope to get back to it later this year. Anyone interested in this area, please get in touch. :-)phil jones